I got a few updates from school. My first eyeballz! ROFL. I never knew you needed to paint so many textures and maps to make an eye look like an eye. You don't even look at them that closely on screen.

Eric, our design instructor, really pushes us to pump out thumbnails. The next 2 are a little more developed thumbs from my stack. My particular idea for concept is a "hacker's lair". Eric chooses 5 out of the class designs to turn into group moddeling/lighting/texturing projects. I do hope mine gets chosen since I'm already modelling a Astro City candy cab - type arcade machine(just keepin' it real) and I could easily toss that into the scene.
I like this first one cuz of the projection screen in the background but it isn't working as well as I'd like.

After discussing with Eric, we've decided that I'd follow through with this second one since it's a lot more dramatic.

I'm really glad there is some sort of drawing course in my program. They really do encourage the art side of the medium here. It's good times. More Zbrush stuff comin!